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		<meta charset="utf-8"/>
		<title>BTableWidget</title>
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	</head>
	<body>
		<h1>BTableWidget</h1>
		<p>Inherites from <a href="BScrollArea.html">BScrollArea</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BTableWidget(BWidget*)">BTableWidget</a>(BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BTableWidget()">~BTableWidget</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#setRowCount(int)">setRowCount</a>(int rowCount);</td></tr>
			<tr><td align="right">int </td><td><a href="#rowCount()">rowCount</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setRowLabel(int, const BString&)">setRowLabel</a>(int row, const BString& text);</td></tr>
			<tr><td align="right">const BString& </td><td><a href="#rowLabel(int)">rowLabel</a>(int row) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRowVisible(int, bool)">setRowVisible</a>(int row, bool visible);</td></tr>
			<tr><td align="right">bool </td><td><a href="#rowVisible(int)">rowVisible</a>(int row) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setRowHeight(int, int)">setRowHeight</a>(int row, int height);</td></tr>
			<tr><td align="right">int </td><td><a href="#rowHeight(int)">rowHeight</a>(int row) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRowSpacing(int)">setRowSpacing</a>(int spacing);</td></tr>
			<tr><td align="right">int </td><td><a href="#rowSpacing()">rowSpacing</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setColumnCount(int)">setColumnCount</a>(int columnCount);</td></tr>
			<tr><td align="right">int </td><td><a href="#columnCount()">columnCount</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setColumnLabel(int, const BString&)">setColumnLabel</a>(int column, const BString& text);</td></tr>
			<tr><td align="right">const BString& </td><td><a href="#columnLabel(int)">columnLabel</a>(int column) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setColumnVisible(int, bool)">setColumnVisible</a>(int column, bool visible);</td></tr>
			<tr><td align="right">bool </td><td><a href="#columnVisible(int)">columnVisible</a>(int column) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setColumnWidth(int, int)">setColumnWidth</a>(int column, int width);</td></tr>
			<tr><td align="right">int </td><td><a href="#columnWidth(int)">columnWidth</a>(int column) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setColumnPolicy(int, Policy)">setColumnPolicy</a>(int column, Policy policy);</td></tr>
			<tr><td align="right">Policy </td><td><a href="#columnPolicy(int)">columnPolicy</a>(int column) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setColumnSpacing(int)">setColumnSpacing</a>(int spacing);</td></tr>
			<tr><td align="right">int </td><td><a href="#columnSpacing()">columnSpacing</a>() const;</td></tr>
			<tr><td align="right">int </td><td><a href="#addRow(int)">addRow</a>(int count = 1);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertRow(int,int)">insertRow</a>(int pos, int count = 1);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeRow(int,int)">removeRow</a>(int pos, int count = 1);</td></tr>
			<tr><td align="right">int </td><td><a href="#addColumn(int)">addColumn</a>(int count = 1);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertColumn(int,int)">insertColumn</a>(int pos, int count = 1);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeColumn(int,int)">removeColumn</a>(int pos, int count = 1);</td></tr>
			<tr><td align="right">bool </td><td><a href="#addItem(BTableItem*)">addItem</a>(BTableItem* item);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeItem(const BTableItem*)">removeItem</a>(const BTableItem* item);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setItem(int, int, BTableItem*)">setItem</a>(int row, int column, BTableItem* item);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setItem(int, int, const BString&)">setItem</a>(int row, int column, const BString& text);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setItem(int, int, BWidget*)">setItem</a>(int row, int column, BWidget* widget);</td></tr>
			<tr><td align="right">void </td><td><a href="#clearItems()">clearItems</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#resetItems()">resetItems</a>();</td></tr>
			<tr><td align="right">BTableItem* </td><td><a href="#item(int, int)">item</a>(int row, int column);</td></tr>
			<tr><td align="right">const BTableItem* </td><td><a href="#item(int, int)">item</a>(int row, int column) const;</td></tr>
			<tr><td align="right">BTableItem* </td><td><a href="#item(const BValue&)">item</a>(const BValue& value);</td></tr>
			<tr><td align="right">const BTableItem* </td><td><a href="#item(const BValue&)">item</a>(const BValue& value) const;</td></tr>
			<tr><td align="right">BTableItem* </td><td><a href="#item(int, const BValue&)">item</a>(int column, const BValue& value);</td></tr>
			<tr><td align="right">const BTableItem* </td><td><a href="#item(int, const BValue&)">item</a>(int column, const BValue& value) const;</td></tr>
			<tr><td align="right">BTableItem* </td><td><a href="#item(const BString&)">item</a>(const BString& text);</td></tr>
			<tr><td align="right">const BTableItem* </td><td><a href="#item(const BString&)">item</a>(const BString& text) const;</td></tr>
			<tr><td align="right">BTableItem* </td><td><a href="#item(int, const BString&)">item</a>(int column, const BString& text);</td></tr>
			<tr><td align="right">const BTableItem* </td><td><a href="#item(int, const BString&)">item</a>(int column, const BString& text) const;</td></tr>
			<tr><td align="right">BTableItem* </td><td><a href="#itemAt(int, int)">itemAt</a>(int x, int y);</td></tr>
			<tr><td align="right">const BTableItem* </td><td><a href="#itemAt(int, int)">itemAt</a>(int x, int y) const;</td></tr>
			<tr><td align="right">BTableItem* </td><td><a href="#itemAt(const BPoint&)">itemAt</a>(const BPoint& pos);</td></tr>
			<tr><td align="right">const BTableItem* </td><td><a href="#itemAt(const BPoint&)">itemAt</a>(const BPoint& pos) const;</td></tr>
			<tr><td align="right">int </td><td><a href="#rowAt(int)">rowAt</a>(int y) const;</td></tr>
			<tr><td align="right">int </td><td><a href="#columnAt(int)">columnAt</a>(int x) const;</td></tr>
			<tr><td align="right">BRect </td><td><a href="#cellRect(int, int)">cellRect</a>(int row, int column) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSortable(bool)">setSortable</a>(bool sortable);</td></tr>
			<tr><td align="right">bool </td><td><a href="#sortable()">sortable</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setGridStyle(GridStyle)">setGridStyle</a>(GridStyle gridStyle);</td></tr>
			<tr><td align="right">GridStyle </td><td><a href="#gridStyle()">gridStyle</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRowHeaderShown(bool)">setRowHeaderShown</a>(bool rowHeaderShown);</td></tr>
			<tr><td align="right">bool </td><td><a href="#rowHeaderShown()">rowHeaderShown</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setColumnHeaderShown(bool)">setColumnHeaderShown</a>(bool columnHeaderShown);</td></tr>
			<tr><td align="right">bool </td><td><a href="#columnHeaderShown()">columnHeaderShown</a>() const;</td></tr>
			<tr><td align="right">BRect </td><td><a href="#rowHeaderRect(int)">rowHeaderRect</a>(int row) const;</td></tr>
			<tr><td align="right">BRect </td><td><a href="#rowRect(int)">rowRect</a>(int row) const;</td></tr>
			<tr><td align="right">BRect </td><td><a href="#columnHeaderRect(int)">columnHeaderRect</a>(int column) const;</td></tr>
			<tr><td align="right">BRect </td><td><a href="#columnRect(int)">columnRect</a>(int column) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSelectMultiple(bool)">setSelectMultiple</a>(bool selectMultiple);</td></tr>
			<tr><td align="right">bool </td><td><a href="#selectMultiple()">selectMultiple</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSelectRows(bool)">setSelectRows</a>(bool selectRows);</td></tr>
			<tr><td align="right">bool </td><td><a href="#selectRows()">selectRows</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setItemSelected(BTableItem*,bool)">setItemSelected</a>(BTableItem* item, bool selected = true);</td></tr>
			<tr><td align="right">void </td><td><a href="#setRowSelected(int,bool)">setRowSelected</a>(int row, bool selected = true);</td></tr>
			<tr><td align="right">int </td><td><a href="#selectedItemCount()">selectedItemCount</a>() const;</td></tr>
			<tr><td align="right">BTableItem* </td><td><a href="#selectedItem(int)">selectedItem</a>(int index = 0);</td></tr>
			<tr><td align="right">const BTableItem* </td><td><a href="#selectedItem(int)">selectedItem</a>(int index = 0) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#scroll(BTableWidget*,Align)">scroll</a>(BTableWidget* item, Align align = Align_None);</td></tr>
			<tr><td align="right">bool </td><td><a href="#sort(int)">sort</a>(int column = -1);</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#scrollArea()">scrollArea</a>();</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#resizeEvent(const BEvent&)">resizeEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#styleEvent(const BEvent&)">styleEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#paintEvent(const BEvent&)">paintEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#keyDownEvent(const BKeyEvent&)">keyDownEvent</a>(const BKeyEvent& keyEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#keyUpEvent(const BKeyEvent&)">keyUpEvent</a>(const BKeyEvent& keyEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseEnterEvent(const BMouseEvent&)">mouseEnterEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseLeaveEvent(const BMouseEvent&)">mouseLeaveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mousePressEvent(const BMouseEvent&)">mousePressEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseReleaseEvent(const BMouseEvent&)">mouseReleaseEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseMoveEvent(const BMouseEvent&)">mouseMoveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseWheelEvent(const BMouseEvent&)">mouseWheelEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseClickEvent(const BMouseEvent&)">mouseClickEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseDoubleClickEvent(const BMouseEvent&)">mouseDoubleClickEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Function Documentation</h2>
		<div id="BTableWidget(BWidget*)">
			<h3>BTableWidget(BWidget* parent = 0);</h3>
		</div>
		<div id="~BTableWidget()">
			<h3>~BTableWidget();</h3>
		</div>
		<div id="setRowCount(int)">
			<h3>bool setRowCount(int rowCount);</h3>
		</div>
		<div id="rowCount()">
			<h3>int rowCount() const;</h3>
		</div>
		<div id="setRowLabel(int, const BString&)">
			<h3>bool setRowLabel(int row, const BString& text);</h3>
		</div>
		<div id="rowLabel(int)">
			<h3>const BString& rowLabel(int row) const;</h3>
		</div>
		<div id="setRowVisible(int, bool)">
			<h3>void setRowVisible(int row, bool visible);</h3>
		</div>
		<div id="rowVisible(int)">
			<h3>bool rowVisible(int row) const;</h3>
		</div>
		<div id="setRowHeight(int, int)">
			<h3>bool setRowHeight(int row, int height);</h3>
		</div>
		<div id="rowHeight(int)">
			<h3>int rowHeight(int row) const;</h3>
		</div>
		<div id="setRowSpacing(int)">
			<h3>void setRowSpacing(int spacing);</h3>
		</div>
		<div id="rowSpacing()">
			<h3>int rowSpacing() const;</h3>
		</div>
		<div id="setColumnCount(int)">
			<h3>bool setColumnCount(int columnCount);</h3>
		</div>
		<div id="columnCount()">
			<h3>int columnCount() const;</h3>
		</div>
		<div id="setColumnLabel(int, const BString&)">
			<h3>bool setColumnLabel(int column, const BString& text);</h3>
		</div>
		<div id="columnLabel(int)">
			<h3>const BString& columnLabel(int column) const;</h3>
		</div>
		<div id="setColumnVisible(int, bool)">
			<h3>void setColumnVisible(int column, bool visible);</h3>
		</div>
		<div id="columnVisible(int)">
			<h3>bool columnVisible(int column) const;</h3>
		</div>
		<div id="setColumnWidth(int, int)">
			<h3>bool setColumnWidth(int column, int width);</h3>
		</div>
		<div id="columnWidth(int)">
			<h3>int columnWidth(int column) const;</h3>
		</div>
		<div id="setColumnPolicy(int, Policy)">
			<h3>bool setColumnPolicy(int column, Policy policy);</h3>
		</div>
		<div id="columnPolicy(int)">
			<h3>Policy columnPolicy(int column) const;</h3>
		</div>
		<div id="setColumnSpacing(int)">
			<h3>void setColumnSpacing(int spacing);</h3>
		</div>
		<div id="columnSpacing()">
			<h3>int columnSpacing() const;</h3>
		</div>
		<div id="addRow(int)">
			<h3>int addRow(int count = 1);</h3>
		</div>
		<div id="insertRow(int,int)">
			<h3>bool insertRow(int pos, int count = 1);</h3>
		</div>
		<div id="removeRow(int,int)">
			<h3>bool removeRow(int pos, int count = 1);</h3>
		</div>
		<div id="addColumn(int)">
			<h3>int addColumn(int count = 1);</h3>
		</div>
		<div id="insertColumn(int,int)">
			<h3>bool insertColumn(int pos, int count = 1);</h3>
		</div>
		<div id="removeColumn(int,int)">
			<h3>bool removeColumn(int pos, int count = 1);</h3>
		</div>
		<div id="addItem(BTableItem*)">
			<h3>bool addItem(BTableItem* item);</h3>
		</div>
		<div id="removeItem(const BTableItem*)">
			<h3>bool removeItem(const BTableItem* item);</h3>
		</div>
		<div id="setItem(int, int, BTableItem*)">
			<h3>bool setItem(int row, int column, BTableItem* item);</h3>
		</div>
		<div id="setItem(int, int, const BString&)">
			<h3>bool setItem(int row, int column, const BString& text);</h3>
		</div>
		<div id="setItem(int, int, BWidget*)">
			<h3>bool setItem(int row, int column, BWidget* widget);</h3>
		</div>
		<div id="clearItems()">
			<h3>void clearItems();</h3>
		</div>
		<div id="resetItems()">
			<h3>void resetItems();</h3>
		</div>
		<div id="item(int, int)">
			<h3>BTableItem* item(int row, int column);</h3>
		</div>
		<div id="item(int, int)">
			<h3>const BTableItem* item(int row, int column) const;</h3>
		</div>
		<div id="item(const BValue&)">
			<h3>BTableItem* item(const BValue& value);</h3>
		</div>
		<div id="item(const BValue&)">
			<h3>const BTableItem* item(const BValue& value) const;</h3>
		</div>
		<div id="item(int, const BValue&)">
			<h3>BTableItem* item(int column, const BValue& value);</h3>
		</div>
		<div id="item(int, const BValue&)">
			<h3>const BTableItem* item(int column, const BValue& value) const;</h3>
		</div>
		<div id="item(const BString&)">
			<h3>BTableItem* item(const BString& text);</h3>
		</div>
		<div id="item(const BString&)">
			<h3>const BTableItem* item(const BString& text) const;</h3>
		</div>
		<div id="item(int, const BString&)">
			<h3>BTableItem* item(int column, const BString& text);</h3>
		</div>
		<div id="item(int, const BString&)">
			<h3>const BTableItem* item(int column, const BString& text) const;</h3>
		</div>
		<div id="itemAt(int, int)">
			<h3>BTableItem* itemAt(int x, int y);</h3>
		</div>
		<div id="itemAt(int, int)">
			<h3>const BTableItem* itemAt(int x, int y) const;</h3>
		</div>
		<div id="itemAt(const BPoint&)">
			<h3>BTableItem* itemAt(const BPoint& pos);</h3>
		</div>
		<div id="itemAt(const BPoint&)">
			<h3>const BTableItem* itemAt(const BPoint& pos) const;</h3>
		</div>
		<div id="rowAt(int)">
			<h3>int rowAt(int y) const;</h3>
		</div>
		<div id="columnAt(int)">
			<h3>int columnAt(int x) const;</h3>
		</div>
		<div id="cellRect(int, int)">
			<h3>BRect cellRect(int row, int column) const;</h3>
		</div>
		<div id="setSortable(bool)">
			<h3>void setSortable(bool sortable);</h3>
		</div>
		<div id="sortable()">
			<h3>bool sortable() const;</h3>
		</div>
		<div id="setGridStyle(GridStyle)">
			<h3>void setGridStyle(GridStyle gridStyle);</h3>
		</div>
		<div id="gridStyle()">
			<h3>GridStyle gridStyle() const;</h3>
		</div>
		<div id="setRowHeaderShown(bool)">
			<h3>void setRowHeaderShown(bool rowHeaderShown);</h3>
		</div>
		<div id="rowHeaderShown()">
			<h3>bool rowHeaderShown() const;</h3>
		</div>
		<div id="setColumnHeaderShown(bool)">
			<h3>void setColumnHeaderShown(bool columnHeaderShown);</h3>
		</div>
		<div id="columnHeaderShown()">
			<h3>bool columnHeaderShown() const;</h3>
		</div>
		<div id="rowHeaderRect(int)">
			<h3>BRect rowHeaderRect(int row) const;</h3>
		</div>
		<div id="rowRect(int)">
			<h3>BRect rowRect(int row) const;</h3>
		</div>
		<div id="columnHeaderRect(int)">
			<h3>BRect columnHeaderRect(int column) const;</h3>
		</div>
		<div id="columnRect(int)">
			<h3>BRect columnRect(int column) const;</h3>
		</div>
		<div id="setSelectMultiple(bool)">
			<h3>void setSelectMultiple(bool selectMultiple);</h3>
		</div>
		<div id="selectMultiple()">
			<h3>bool selectMultiple() const;</h3>
		</div>
		<div id="setSelectRows(bool)">
			<h3>void setSelectRows(bool selectRows);</h3>
		</div>
		<div id="selectRows()">
			<h3>bool selectRows() const;</h3>
		</div>
		<div id="setItemSelected(BTableItem*,bool)">
			<h3>void setItemSelected(BTableItem* item, bool selected = true);</h3>
		</div>
		<div id="setRowSelected(int,bool)">
			<h3>void setRowSelected(int row, bool selected = true);</h3>
		</div>
		<div id="selectedItemCount()">
			<h3>int selectedItemCount() const;</h3>
		</div>
		<div id="selectedItem(int)">
			<h3>BTableItem* selectedItem(int index = 0);</h3>
		</div>
		<div id="selectedItem(int)">
			<h3>const BTableItem* selectedItem(int index = 0) const;</h3>
		</div>
		<div id="scroll(BTableWidget*,Align)">
			<h3>void scroll(BTableWidget* item, Align align = Align_None);</h3>
		</div>
		<div id="sort(int)">
			<h3>bool sort(int column = -1);</h3>
		</div>
		<div id="scrollArea()">
			<h3 id="scrollArea()">virtual void scrollArea();</h3>
		</div>
		<div id="resizeEvent(const BEvent&)">
			<h3 id="resizeEvent(const BEvent&)">virtual void resizeEvent(const BEvent& event);</h3>
		</div>
		<div id="styleEvent(const BEvent&)">
			<h3 id="styleEvent(const BEvent&)">virtual void styleEvent(const BEvent& event);</h3>
		</div>
		<div id="freshEvent(const BEvent&)">
			<h3 id="freshEvent(const BEvent&)">virtual void freshEvent(const BEvent& event);</h3>
		</div>
		<div id="paintEvent(const BEvent&)">
			<h3 id="paintEvent(const BEvent&)">virtual void paintEvent(const BEvent& event);</h3>
		</div>
		<div id="keyDownEvent(const BKeyEvent&)">
			<h3 id="keyDownEvent(const BKeyEvent&)">virtual void keyDownEvent(const BKeyEvent& keyEvent);</h3>
		</div>
		<div id="keyUpEvent(const BKeyEvent&)">
			<h3 id="keyUpEvent(const BKeyEvent&)">virtual void keyUpEvent(const BKeyEvent& keyEvent);</h3>
		</div>
		<div id="mouseEnterEvent(const BMouseEvent&)">
			<h3 id="mouseEnterEvent(const BMouseEvent&)">virtual void mouseEnterEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseLeaveEvent(const BMouseEvent&)">
			<h3 id="mouseLeaveEvent(const BMouseEvent&)">virtual void mouseLeaveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mousePressEvent(const BMouseEvent&)">
			<h3 id="mousePressEvent(const BMouseEvent&)">virtual void mousePressEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseReleaseEvent(const BMouseEvent&)">
			<h3 id="mouseReleaseEvent(const BMouseEvent&)">virtual void mouseReleaseEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseMoveEvent(const BMouseEvent&)">
			<h3 id="mouseMoveEvent(const BMouseEvent&)">virtual void mouseMoveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseWheelEvent(const BMouseEvent&)">
			<h3 id="mouseWheelEvent(const BMouseEvent&)">virtual void mouseWheelEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseClickEvent(const BMouseEvent&)">
			<h3 id="mouseClickEvent(const BMouseEvent&)">virtual void mouseClickEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseDoubleClickEvent(const BMouseEvent&)">
			<h3 id="mouseDoubleClickEvent(const BMouseEvent&)">virtual void mouseDoubleClickEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
	</body>
</html>